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"This is because you, and every other sighted person, have already spent a lifetime learning what reality looks like. The information many not always be consciously accessible, but the expert subconscious is surprisingly skilled at noticing when an image appears artificial or incorrect. This is both a blessing and a curse, since everyone else who will view your work will be similarly able to detect these problems."
-Brinkmann 1999-
"Knowing where the buttons are located isn’t nearly as important as knowing why to press those buttons."
-Brinkman 1999-
"Experienced matchmovers look at effects shots with a different eye than other visual effects artists because there job is unique. Their main goal is to decipher the clues in live-action footage and create a 3D scene that animators can use to place their effes in the shot. It is an important job, even though it is not visible in the final shot."
-Dobbert 2005-
"The art of visual effects involes nothing less than making words into pictures, technology into art, and magic into reality."
-Flink & Ford 2010-
"As technology improves—and video games start to look like film, and film’s visual effects are created like video games, and all are done at the same resolution, and they look photoreal in animated films as well as live-action films—visual effects will merge into a shared technology."
-Fink & Morie 2010-
"Visual effects at their most powerful seamlessly combine different aspects of the story in each frame, in essence packing ever more story into the scene."
"Visual effects at their most powerful seamlessly combine different aspects of the story in each frame, in essence packing ever more story into the scene."
-Fink & Morie 2010-
"Now, after extraordinary progress in the power to create visual effects, everything
can be constantly manipulated and changed…... Because of this, filmmakers are no longer disciplined to make critical creative deci'sions up front and
often postpone them as long as they can."
-Fink & Morie 2010-
"The overall impression that I came away with was how much effort goes into one little show with so many artists and so many layers -- how much detail, how much technology. I think it's very easy for audiences to go to a film likeJurassic Park or War of the Worlds or Transformers and say, 'That's just a CG character; it's believable, it's cool.' But until you get in there and realize how much work goes into each shot and how much R&D and detail, it just blows your mind."
-Iwerk 2010-
"It all starts with the script."
-Rizzardi 2010-
visual effects, the audience is likely to get bored."
-Squirle 2010-
"A scene may include objects or images that have no foundation in reality. In these cases not only dose the execution have to be great, but the narrative of the film also has to convince the audience to suspend their disbelief. If photorealism is the aim, then anything that breaks that goal will break the shot."
-Squires 2010-
"Shooting full-size objects (person, animal, etc.) and merely
rescaling them in the compositing software is fairly straightforward.
The problem is that they tend to look exactly like what they
are. Just as fire and water are tough to scale realistically, so are
many images. When possible, adjust the object as much as feasible
to help sell the scale. This may include things such as clothing
made out of thicker cloth that will look natural when scaled
smaller in the composite. In this example, since thread and cloth
thickness are a known size, if they are compensated for in the
original costume, they will look correct when scaled in the shots."
-Squirle 2010-
"Effect and trying hard to prove it’s real has the unfortunate consequence of causing the audience to look at the shot as a visual effects shot and not an emotional shot helping to tell the story. A magician wants to point out his accomplishment to the audience."
-Squirle 2010-
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